I removed the old opacity filter path in the brush_blend shader and cleaned up the filter mode
constants in the shader so there are less magic numbers. This should help if/when we move more
filters to their own shaders.
Depends on D59610
Differential D59611
Bug 1607746 - Part 2: Clean up passing filter mode to shader r?nical Authored by cbrewster on Jan 12 2020, 1:01 AM.
Details
I removed the old opacity filter path in the brush_blend shader and cleaned up the filter mode Depends on D59610
Diff Detail
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