A big part of this is handling coalescing, so that if we end up creating
several new regions in a given frame, we won't allocate/blit/free
textures unnecessarily.
Depends on D10852
Differential D10853
Bug 1495977 - Overhaul texture cache command pipeline to prepare for reallocations. Authored by bholley on Nov 4 2018, 11:27 PM. Tags None Subscribers None
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